JourneyCitizens
Integrate Journey with Citizens by fullwall
![](/assets/images/citizens-logo-192a6f4ae687a9dcd8a46e7854242680.png)
Version Compatibility
Journey | Citizens | JourneyCitizens |
---|---|---|
1.2.0+ | 2.0.33+ | 1.2.0+ |
Setup
There is no setup required for JourneyCitizens beyond optionally setting special permission configurations.
Description
JourneyCitizens provides two main services:
- Provides an "NPC Navigator" (id
npc
) that navigates players along paths using an NPC - Provides a scope for accessing NPCs around the server
NPC Navigator
Players and users of the API may use a brand new Navigator
with id npc
. Rather than the default particle trail appearing, an NPC spawns and guides the player to the destination. The behavior of the Navigator
may be altered with the following Navigator Options
:
entity_type
: the NPC's entity type, e.g.fox
name
: the NPC's display name
Examples
Navigate to home
by following a default NPC guide:
/jt home -navigator npc
Navigate to home
by following a sheep called Marvin:
/jt home -navigator npc {entity_type:sheep,name:Marvin}
Navigate to home
by following a sheep with a more complicated name (since there is a space in the name, you must put quotes around the entire argument):
/jt home -navigator npc {"name:Sheep Guide"}
NPC Scope
A Scope
with id npc
is introduced. Players may now navigate to NPCs around the world. Either use the GUI or type the NPC id directly in command:
/jt npc:0
Permissions
journey.path.citizens
Use the npc
scope, i.e. navigating to an NPC using the GUI or /jt npc:...
journey.navigator.npc
Use the npc
navigator, i.e. /jt home -navigator npc